Wayland&Weston 1.8 Test Drive and Benchmark: The future of Linux Graphics


ATI RV515 Wayland sessions:


$ glmark2-es2-wayland
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org R300 Project
    GL_RENDERER:   Gallium 0.4 on ATI RV515
    GL_VERSION:    OpenGL ES 2.0 Mesa 10.7.0-devel (git-2b8c518)
=======================================================
[build] use-vbo=false: FPS: 572 FrameTime: 1.748 ms
[build] use-vbo=true: FPS: 568 FrameTime: 1.761 ms
[texture] texture-filter=nearest: FPS: 631 FrameTime: 1.585 ms
[texture] texture-filter=linear: FPS: 610 FrameTime: 1.639 ms
[texture] texture-filter=mipmap: FPS: 591 FrameTime: 1.692 ms
[shading] shading=gouraud: FPS: 362 FrameTime: 2.762 ms
[shading] shading=blinn-phong-inf: FPS: 349 FrameTime: 2.865 ms
[shading] shading=phong: FPS: 277 FrameTime: 3.610 ms
[shading] shading=cel: FPS: 235 FrameTime: 4.255 ms
[bump] bump-render=high-poly: FPS: 150 FrameTime: 6.667 ms
[bump] bump-render=normals: FPS: 612 FrameTime: 1.634 ms
[bump] bump-render=height: FPS: 518 FrameTime: 1.931 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 263 FrameTime: 3.802 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 99 FrameTime: 10.101 ms
[pulsar] light=false:quads=5:texture=false: FPS: 537 FrameTime: 1.862 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 106 FrameTime: 9.434 ms
[desktop] effect=shadow:windows=4: FPS: 237 FrameTime: 4.219 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 120 FrameTime: 8.333 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 121 FrameTime: 8.264 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 138 FrameTime: 7.246 ms
[ideas] speed=duration: FPS: 471 FrameTime: 2.123 ms
[jellyfish] : FPS: 149 FrameTime: 6.711 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] : Unsupported
[shadow] : FPS: 147 FrameTime: 6.803 ms
[refract] : FPS: 30 FrameTime: 33.333 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 362 FrameTime: 2.762 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 152 FrameTime: 6.579 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 363 FrameTime: 2.755 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 235 FrameTime: 4.255 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 119 FrameTime: 8.403 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 70 FrameTime: 14.286 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 69 FrameTime: 14.493 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 67 FrameTime: 14.925 ms
=======================================================
                                  glmark2 Score: 291
=======================================================

ATI RV515 X Session:


$ glmark2-es2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org R300 Project
    GL_RENDERER:   Gallium 0.4 on ATI RV515
    GL_VERSION:    OpenGL ES 2.0 Mesa 10.5.4
=======================================================
Full output
=======================================================
                                  glmark2 Score: 173
=======================================================

 

Intel HD 2500 X Session:


$ glmark2-es2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) Ivybridge Desktop
    GL_VERSION:    OpenGL ES 3.0 Mesa 10.5.4
=======================================================
Full output
=======================================================
                glmark2 Score: 748
=======================================================

Intel HD 2500 Wayland Session:


$ glmark2-es2

=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     VMware, Inc.
    GL_RENDERER:   Gallium 0.4 on llvmpipe (LLVM 3.5, 128 bits)
    GL_VERSION:    OpenGL ES 2.0 Mesa 10.5.4
=======================================================
Full output
=======================================================

=======================================================
                   glmark2 Score: 124
=======================================================

GNOME 3 Wayland Session work faster than X, that is obviously.
More hardware benchmarks will be added soon. You can also add your result in comments.